![]() The slow burn of this prank on pirates is what makes it both so effective and so infuriating if you believe, as I do, that all of this is mostly time wasted. The always excellent Tech Rules YouTube channel put out the following video on how Spyro 2 on the Playstation 1 tortured those using pirated copies of the game. While I would argue there are better ways developers could be spending this time and human capital, such as innovating, it’s also true that it’s hard not to smile when the pirates get messed with.īut this goes back much further than the last few years. Whether its embedding antipiracy messages into the gameplay itself, or simply overlaying the entire game with the drone of a vuvuzela, there are a couple of recent examples where developers figured out how to detect cracked versions of their games and using that to torture pirates. Somewhere in the middle is the less-traveled path of simply fucking with infringers. And, on the other end of the spectrum, there are devs that choose to embrace the internet and attempt to monetize piracy through human connections and innovative business models. There’s the DRM route, which is a hellish waste of time. There’s the ineffective legal route, which puts developers in a bad PR light. When it comes to how game developers react and interact with those that pirate their games, there are obviously plenty of ways to go about it. Fri, May 3rd 2019 07:39pm - Timothy Geigner ![]()
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